Underdark (supplement), Underdark
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Underdark (supplement), Underdark
The Underdark is a fictional setting which has appeared in ''Dungeons & Dragons'' role-playing campaigns and ''Dungeons & Dragons''-based fiction books, including the Legend of Drizzt series by R. A. Salvatore. It is described as a vast subterranean network of interconnected caverns and tunnels, stretching beneath entire continents and forming an underworld for surface settings. ''Polygon'' called it "one of ''D&D''s most well-known realms". Use in campaign settings The Underdark featured prominently in the campaign settings ''World of Greyhawk'' and the ''Forgotten Realms''. The concept of a dungeon that spanned a planet was first introduced by Gary Gygax in his D-series of game modules and at the end of the G-series. The Underdark was described in detail in the 1986 manual ''Dungeoneer's Survival Guide'', by Doug Niles. It was also part of the ''Eberron'' campaign setting, in which it was called Khyber and was home to evil beings driven deep into the caverns at the end of the a ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game ''Chainmail (game), Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the Role-playing video game, role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures wi ...
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Kobold Press
Kobold Press, also known as Open Design, is an American game company that produces role-playing games and game supplements. History Wolfgang Baur launched Open Design in 2006. Open Design funded projects using a crowdfunding model dubbed "patronage," with the resulting products available exclusively to backers through PDF releases and limited print runs. The first product published by Open Design was ''Steam & Brass'' (2006), a steampunk-themed adventure module using the d20 System. ''Steam & Brass'' was also the first product set in Baur's setting of Zobeck, later known as ''Midgard''. In 2007, Baur launched '' Kobold Quarterly'' through Open Design, which filled in the gap in the role-playing industry left by the end of Paizo Publishing's run on the magazines ''Dragon'' and ''Dungeon''. Unlike previous projects from the company, ''Kobold Quarterly'' was available to the public. ''Kobold Quarterly'' ran for 23 issues, with the final issue produced in October 2012. Open Design be ...
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Darkvision (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include: * Ability scores, the most basic statistics of a character, which influence all other statistics * Armor class, how well-protected a character is against physical attack * Hit points, how much punishment a character can take before falling unconscious or dying * Saving throws, a character's defenses against nonphysical or area attacks (like poisons, fireballs, and enchantments) * Attack rolls and damage rolls, how effectively a character can score hits against, and inflict damage on, another character * Skills, how competent a character is in various areas of expertise * Feats, what special advantages a character has through natural aptitude or training Ability scores All player characters have six basic statistics: * Strength (STR): Strength is a measure of muscle, endurance and stamina combined; a high strength score indicates superiority in ...
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Visual Perception
Visual perception is the ability to detect light and use it to form an image of the surrounding Biophysical environment, environment. Photodetection without image formation is classified as ''light sensing''. In most vertebrates, visual perception can be enabled by photopic vision (daytime vision) or scotopic vision (night vision), with most vertebrates having both. Visual perception detects light (photons) in the visible spectrum reflected by objects in the environment or emitted by light sources. The light, visible range of light is defined by what is readily perceptible to humans, though the visual perception of non-humans often extends beyond the visual spectrum. The resulting perception is also known as vision, sight, or eyesight (adjectives ''visual'', ''optical'', and ''ocular'', respectively). The various physiological components involved in vision are referred to collectively as the visual system, and are the focus of much research in linguistics, psychology, cognitive s ...
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Sense
A sense is a biological system used by an organism for sensation, the process of gathering information about the surroundings through the detection of Stimulus (physiology), stimuli. Although, in some cultures, five human senses were traditionally identified as such (namely Visual perception, sight, Olfaction, smell, Somatosensory system, touch, taste, and hearing), many more are now recognized. Senses used by non-human organisms are even greater in variety and number. During sensation, sense organs collect various stimuli (such as a sound or smell) for Transduction (physiology), transduction, meaning transformation into a form that can be understood by the brain. Sensation and perception are fundamental to nearly every aspect of an organism's cognition, behavior and thought. In organisms, a sensory organ consists of a group of interrelated Sensory neuron, sensory cells that respond to a specific type of physical stimulus. Via Cranial nerves, cranial and spinal nerves (nerves ...
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Fungus
A fungus (: fungi , , , or ; or funguses) is any member of the group of eukaryotic organisms that includes microorganisms such as yeasts and mold (fungus), molds, as well as the more familiar mushrooms. These organisms are classified as one of the kingdom (biology)#Six kingdoms (1998), traditional eukaryotic kingdoms, along with Animalia, Plantae, and either Protista or Protozoa and Chromista. A characteristic that places fungi in a different kingdom from plants, bacteria, and some protists is chitin in their cell walls. Fungi, like animals, are heterotrophs; they acquire their food by absorbing dissolved molecules, typically by secreting digestive enzymes into their environment. Fungi do not photosynthesize. Growth is their means of motility, mobility, except for spores (a few of which are flagellated), which may travel through the air or water. Fungi are the principal decomposers in ecological systems. These and other differences place fungi in a single group of related o ...
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Claustrophobia
Claustrophobia is a fear of confined spaces. It is triggered by many situations or stimuli, including elevators, especially when crowded to capacity, windowless rooms, and hotel rooms with closed doors and sealed windows. Even bedrooms with a lock on the outside, small cars, and tight-necked clothing can induce a response in those with claustrophobia. It is typically classified as an anxiety disorder, which often results in panic attacks. The onset of claustrophobia has been attributed to many factors, including a reduction in the size of the amygdala, classical conditioning, or a genetic predisposition to fear small spaces. One study indicates that anywhere from five to ten percent of the world population is affected by severe claustrophobia, but only a small percentage of these people receive some kind of treatment for the disorder. The term ''claustrophobia'' comes from Latin ''claustrum'' "a shut in place" and Greek ', '' phóbos'', "fear". Signs and symptoms Claustrophob ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer (game), Warhammer'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. I ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role-playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1970s Steve Jackson and Ian Livingstone initially produced a newsletter called '' Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into ''White Dwarf''. Originally sc ...
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Illithid
In the ''Dungeons & Dragons'' fantasy role-playing game, illithids (commonly known as mind flayers) are monstrous humanoid ''aberrations'' with psionic powers. In a typical ''Dungeons & Dragons'' campaign setting, they live in the moist caverns and cities of the enormous Underdark. Illithids believe themselves to be the dominant species of the multiverse and use other intelligent creatures as thralls, slaves, and chattel. Illithids are well known for making thralls out of other intelligent creatures, as well as feasting on their brains. Publication history Mind flayers were created by Gary Gygax, who said that one of his inspirations for them was the cover painting of the Titus Crow book ''The Burrowers Beneath'' by Brian Lumley. Tim Kirk's cover art on the book, then in its first printing, depicted only the tentacles of the titular burrowers, the Chthonians. ''Dungeons & Dragons'' (1974–1976) Mind flayers first appeared in the official newsletter of TSR, ''The S ...
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Drow (Dungeons & Dragons)
The drow ( or ) or dark elves are a dark-skinned and white-haired subrace of elves connected to the subterranean Underdark in the '' Dungeons & Dragons'' fantasy roleplaying game. The drow have traditionally been portrayed as generally evil and connected to the evil spider goddess Lolth. However, later editions of ''Dungeons & Dragons'' have moved away from this portrayal and preassigned alignment. More recent publications have explored drow societies unconnected to Lolth. Creative origins The word "drow" originates from the Orcadian and Shetland dialects of Scots, an alternative form of " trow", which is a cognate with " troll". The ''Oxford English Dictionary'' gives no entry for "drow", but two of the citations under "trow" name it as an alternative form of the word. Trow/drow was used to refer to a wide variety of evil sprites. Everything about the ''Dungeons & Dragons'' drow was invented by ''Dungeons & Dragons'' co-creator Gary Gygax except for the basic concept of ...
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Hordes Of The Underdark
Hordes may refer to: *Social and military structures of nomadic Turkic peoples in the Middle Ages; see: **Golden Horde **Mongol and Tatar states in Europe *The miniature war game Hordes (game) See also * Horde (other) Horde may refer to: History * Orda (organization), a historic sociopolitical and military structure in steppe nomad cultures such as the Turks and Mongols ** Golden Horde, a Turkic-Mongol state established in the 1240s ** Wings of the Golden Hord ...
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